League Rules

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League Rules

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We break up the players into groups of 3 or 4 seeded by total cumulative points (the first session we seed by past results, and new players start at the bottom). You then move up or down groups, based on your point total. Each session we play 5 4 person games on different machines, with points given as follows: 7 for 1st, 5 for 2nd, 3 for 3rd, and 1 for 4th (or 7, 4, 1 for a 3 person group). A total of 35 would be the max a player could achieve in a single night, but it's a rare occurrence. Add up the points for a season and that's your rank. At the end of the regular season we split the group into "A" (top 8 players), "B" (next 8 players) and "C" (next 8 players) groups. We then have an end of season double elimination tournament to determine final standings. It's a pretty good system and allows you to play against players of similar ability for handicapping purposes.

Absents/Groups

Pre-playing is NOT allowed. If an individual is absent he/she stays at their current seed for the next session. Absents will be handles as follows: 1st absent 80% of league average, 2nd absent 60% of league average, 3rd absent 40% of league average. Note: that is your league AVERAGE, so the score for your absent session will go up or down based on your future performance. An individual who misses 3 or more league sessions will lose their spot in league for the next season, and be returned to the bottom of the wait list.

Groups will be based on seed as follows(note the change as we progress through the season). All seeds will be redone after each session depending on your current point total.
Session Group Seeds
1 1 1-18-19-36
2 2-17-20-35
3 3-16-21-34
4 4-15-22-33
5 5-14-23-32
6 6-13-24-31
7 7-12-25-30
8 8-11-26-29
9 9-10-27-28

2&3 1 1-10-11-20
2 2-9-12-19
3 3-8-13-18
4 4-7-14-17
5 5-6-15-16
6 21-28-29-36
7 22-27-30-35
8 23-26-31-34
9 24-25-32-33

4&5 1 1-6-7-12
2 2-5-8-11
3 3-4-9-10
4 13-16-17-20
5 14-15-18-19
6 21-24-25-28
7 22-23-26-27
8 29-32-33-36
9 30-31-34-35

6 1 1-2-3-4
2 5-6-7-8
3 9-10-11-12
4 13-14-15-16
5 17-18-19-20
6 21-22-23-24
7 25-26-27-28
8 29-30-31-32
9 33-34-35-36


Readjustments of Groups
If players are absent, groups will be adjusted as follows:

If the total number of absent players is not divisable by 4, we will play in 3 person groups for those groups that are effected.
If 2 or more players are absent from the same group then readjustment of the groups will take place based on the following criteria:
If the league ends up with an odd number of groups for the evening, the extra group will always be part of the top half for seedings purposes.
The league will only look at the sub-section of groups that are impacted. For example in session #3, the league is divided into a top half and bottom half. In this case only the impacted half of the league will be adjusted. If this happened in session #4, the league is then divided into quarters at that point, so it will be remedied by only looking at that quarterly group that's impacted.
The league will then move up players one spot at a time until there are no groups with 2 players remaining.
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